The fluid movement possible made the game an absolute pleasure to play, and simultaneously pretty much ruined all other platformers ever since for me. Soldat While playing Soldat I first dipped my toes into modding in Pascalwhich got me into programming in the first place. The year-old fresh-out-of-high school me just made stuff I thought was cool, and then ended up releasing Mutilate-a-Doll MaD on Kongregate inbecause someone else on a forum I shared it on thought it was cool, too.Īfter that I was super into RuneScape and Soldatwhich pretty much consumed most of my school years during the '00s. But honestly? I didn't even know game development was seriously an option. Inspired, I picked up doodling animations myself, then gravitated from small code snippets, to interactive stuff, to actual games. I grew up watching animations and playing Flash games in school. A lot of my early stuff was simply me learning how to make games in the first place, so there were lots of tutorial clones and experimental prototypes not so much actual games in the beginning. ![]() We got to chat with 0rava Dash-rava about his experience with MaD2 and its journey from online project to downloadable sandbox sensation. One of the games with the highest number of plays on Kongregate.
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